C-Q-Gunnin' is a small NES-stylized top-down, turn-based, grid-based strategy game, with lots of close quarters, and especially lots of gunnin'.
Send any feedback you have to me on discord!
There are several piece types, 8 levels (plus a bonus one), an endless mode, and even a custom level editor.
Since none of yall are gonna read the readme, the controls are as follows:
Z - confirm (called A ingame)
X - cancel (called B ingame)
ENTER/ESC - open the quick menu from in battle
ENTER also confirms in some main menus and ESC cancels in them
ARROWS - about what you'd expect
Mouse controls
Clicking on a tile is the same as moving the cursor to it and pressing Z.
All menus with the exception of the config menu can be controlled by the mouse now,
There is an ingame help page located in the in-battle quick menu, and I'd highly recommend reading the first 2 or 3 pages of it (don't worry they're short) just to get the jist of the controls and mechanics.
cqgunnin.love and cqgunnin-editor.love are the LOVE2D source archives, for running on your own or on non-windows platforms.
cqgunnin-vX.X.X-windows-x64.zip is the portable windows exe files.